design and cartoons

The artists I am currently studying are: David Firth, Jamie Smart, Daniel Rozin, Bennett Foddy, Richard Hofmeier, David Scott Jones, Richard Thompson, Ken Reid (comics), Erik Svedang, Brian Colin, Bo Welch, Stephen Chiodo, Mechtild Nienaber, David Meng, Eric Chahi, Ed McMillen, Playdead, Emiko Yamamoto, Sho Yamamoto, Will Illcubo Zardain, Ana Albano, Jae Lee, Jhonen Vasquez, Rhodri McCormack, Val Mayerik and Aris Kolokontes.

my latest work

I’m interested in custom cartooning, technical drawing, game art, game design and software design

This is a moment in time, these are the best of my early work. I have plans to improve my skills in robot drawing, digital art and drawing fundamentals, so that these kinds of cartoons will be better, but also so I can create more complex and detailed works. My ultimate goal is to create games and software, mech illustrations, design-as-art pieces, surrealist detailed cartoon-style digital paintings/illustrations and pop culture/cult entertainment influenced, quirky and fun illustrations for t-shirts and postcards. As well as getting better at my personal style of custom cartoons (sketches, scenes, characters) with digital patchwork from pencil sketches. And doing art for other people’s games.

I have been designing games as an amateur for 24 years – coding in BBC BASIC on a BBC Micro emulator on the family Acorn Archimedes home computer back in the early 90’s which helped me get top of my high school 98% in the NCEA1 algebra exam. Later years, I tried C# and a bit of C++ but found them over-complicated. I enjoyed python and javascript, but took a break for awhile from coding to focus on production, writing and mechanics and a bit of art. I also spent some time prototyping card game mods and designing ball games. Recently started learning Twine with Javascript to make games/interactive stories.

To give you an idea of my tastes, the 25 games that most reflect who I am as a gamer and game creator are: Another World, Limbo, Magic: the Gathering Online, Discworld 2, Close Combat 1, Earthworm Jim, Mortal Kombat 2, Syphon Filter 2, Super Meat Boy, California Games, Land of Illusion: Starring Mickey Mouse (original), The Sims 1, Osmos, Joust, Astro Warrior, Robocop VS The Terminator, Gain Ground, Rampage, Clop, Gynoug/Wings of Wor, Else Heartbreak (), Cart Life, Freedom Force (PC), Kung Fu Master (c64) and Lemmings.

I’ve been a fan of Mutant Chronicles since I bought the warzone mutant chronicles rulebook for NZ$50 from a games workshop store when I was thirteen and fell in love with Paul Bonner’s illustrations and Bill King’s world. Especially the Nepharites and Algeroth/Semai dark apostles and legion. It would not be a lie to say that some of my writing was influenced by this world (as well as Stephen King and Magic: the Gathering.) I ended up buying the box kit of warzone mutant chronicles from France about 8 years ago. I wasn’t able to buy the warzone resurrection gear but I did end up buying the Mutant Chronicles RPG 3rd edition from Modiphius and I’ve recently started reading it. With plans to create spinoff/fan-made/community support content.

I am an author, screenwriter, scriptwriter, critic, cartoonist, character designer, comic book writer, filmmaker and game designer by trade.

Harnessing my creative ambition and desire to learn & produce I am also an active member of the open source software community. Using writing as a medium, I contribute to Tripadvisor as a travel blogger and offer my expertise and guidance directly to those in need on a work-for-hire basis via Fiverr® and Freelancer®.

Wishing to foster creativity within my ever expanding community, I have dedicated myself to helping people better articulate their ideas and raise awareness for creativity as a whole — organising entertainment events, producing open source software and commercial indie games, and constantly exploring new mediums in which to express creative direction. Such as pro wrestling storylines and developing interactive electronic/mechatronic hardware.

Established within the New Zealand creative community, I and the Mike’s Workshop brand look forward to hosting local business powered creative drives, outdoor drive-in film marathons, and general fundraising…fostering the creativity, community, and culture of my neighbourhood, my town, my region, my country and my part of the world.

My first indie video game is a team project called “Peddler”, due in 2020.

The tone of the game comes from cold Winters at an all-boys private post-colonial high school, scrounging together cash for cigarettes and occasionally selling cigarettes to other students and dreaming up ways to start a business.

I like the idea of incorporating 2d platform game style movement and brick-breaking for entry into a shop (with no clues as to how to do this) ie when a player falls onto a destructible brick in front of the shop, that brick cracks. When a player jumps onto a brick it disintegrates. When a player leaves the screen, all bricks return to start phase.

When the player enters the hole beneath the bricks, the screen changes to interior store with normal HUD.

You play a young student; a junior in high school at a boring, prison-like high school in a dreary, dismal town, during a cold Winter. You get caught up in a winner-takes-all competition with other hustlers (friends) in memory of a dead friend, to see who can make the most money.

The player’s goal is to make as much money as possible in a two week time frame. There are numerous in-game events that can get you money but the surest way is through buying and selling items. The player will be able to visit vendors and buy things from them with money and sell to npcs. Each npc will have its own set of likes and dislikes and will pay more for some things than other npcs.

I will draw a unique cartoon or character based on your requirements. I use pencil and photoshop.
I work mostly in pencil and make 2D digital patchwork cartoons with Photoshop and digital painting. But am improving my drawing skills so that I can make larger works. I have a level 6 diploma with honours in illustration and a little tinkering with clay. I have a little experience with Photoshop. My cartoons are complex and unique. I have a good eye for images.
In pencil, it usually takes a few iterations to get interesting. Then, in Photoshop, I piece it together, paint and add colour. My work is not vector art or realism – I deal with the abstract and the surreal. However, I am looking at developing my skills towards mech designs and merch design (with some pixel art as well.) The art I make is digital so there is no shipping, I will send you the files you require in full quality based on the file type/s that you need.

prices are in US dollars

$ 35

(Green Dollars Available)

  • 1 unique cartoon character
  • 1 revision
  • source file
  • high resolution
  • full colour
  • full body
  • commercial use
  • delivery time: 5 days
contact to order
  • Additional Revision 35

    According to your specs, I will revise the character and create a new drawing.

  • Additional Character 30

    Original price includes 1 character, each additional character costs a little bit more.

  • background/scene 40

    Original price does not include a background. Drawing backgrounds is intricate and takes a bit more time, so it incurs an extra cost.


I am a guy who cares deeply about thinking things through thoroughly, about innovation in design, sophistication of thought and telling imaginative stories in a unique way. The opposite of mass-manufactured dross. Instead, I weigh artistic integrity against “everything serves the story” and “everything is thought through to its end point – with manic attention to detail.” That doesn’t mean all problems are solved within the story, sometimes there is closure and sometimes, not everything is resolved (like life.)

In 2018 I begin coding for my team’s game (Peddler) for which I will also be lead designer. Also on the team are an artist, a mech designer and a co-writer. We’re also launching via our team, a webzine about struggling and successful emerging creative people – with audio interviews and text feature articles.

Currently and for the next two years self-studying Python, Twine and Javascript to make interactive novels and games. Software design and cartoons being the ultimate goal.

The plan is to make some collaborative games/interactive novels with my team and with other creatives I’ve met. And some solo game projects. And then to increase my freelancer client portfolio and work with some people whom I like, but not scale into a monolithic corporation – instead to stay small and relevant. “To be passionate makers and fuel that energy into the creation of interesting, intelligent, thorough and deep entertainment and technology. And to build a platform that spreads this creativity through the cult and the underground, to as many different types of consumer crowds and generations, with as little censorship or non-creative control as possible. To be allowed and enabled to be silly and have fun, to be adventurous, take risks, jump off the cliff without taking off the blindfold and spend every waking moment creating something beautiful or ugly, but always effective.”

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