My first indie video game is a team project called “Peddler”, due in 2020.
The tone of the game comes from cold Winters at an all-boys private post-colonial high school, scrounging together cash for cigarettes and occasionally selling cigarettes to other students and dreaming up ways to start a business.
I like the idea of incorporating 2d platform game style movement and brick-breaking for entry into a shop (with no clues as to how to do this) ie when a player falls onto a destructible brick in front of the shop, that brick cracks. When a player jumps onto a brick it disintegrates. When a player leaves the screen, all bricks return to start phase.
When the player enters the hole beneath the bricks, the screen changes to interior store with normal HUD.
You play a young student; a junior in high school at a boring, prison-like high school in a dreary, dismal town, during a cold Winter. You get caught up in a winner-takes-all competition with other hustlers (friends) in memory of a dead friend, to see who can make the most money.
The player’s goal is to make as much money as possible in a two week time frame. There are numerous in-game events that can get you money but the surest way is through buying and selling items. The player will be able to visit vendors and buy things from them with money and sell to npcs. Each npc will have its own set of likes and dislikes and will pay more for some things than other npcs.